Yo chooms! It's 2026, and I'm still diving back into Night City, especially Dogtown. Today, I want to break down one of the most memorable gigs from the Phantom Liberty DLC that had me questioning my own morality more than any main quest: 'Prototype in the Scraper'. This isn't just a simple fetch quest; it's a full-blown infiltration mission with a gut-wrenching choice at the end. Let me walk you through how I tackled it, step-by-step, and the consequences that haunted me later.

First things first, Mr. Hands hits you up for this one. The job? Snatch a stolen prototype from some scavs holed up in a building on the west side of Dogtown. Sounds easy, right? In Night City, nothing ever is.

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I rolled up to the location marked on my map. The area's littered with storage containers. After Mr. Hands' brief, I headed through the gate. The target building wasn't exactly welcoming.

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A bunch of hostile scavs were posted outside. My options? Go in guns blazing with my trusty Comrade's Hammer or try to sneak past. I went for a hybrid approach—took out a few quietly with quickhacks, then sprinted for the main entrance. Pro tip: the entrance is hidden behind some metal sheets and barrels. Don't miss it!

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For my netrunner friends, there's a sneaky crawl space above the entrance. Totally viable if you've invested in stealth.

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Once inside, the fun really begins. The first room had a turret and a couple of goons. I fried the turret with a Short Circuit and dealt with the rest. Then, I took the elevator up.

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The upper floor was another combat zone. More scavs. I cleared them out because, honestly, sneaking through here is a pain. To find the prototype, I followed the left wall all the way to the back.

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From there, I crossed a little metal sheet bridge to the other side and entered the room directly ahead.

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Went through a double door, headed down some stairs, and bam—there he was. Not the prototype in a box, but a guy named Hasan, locked in a cell, with the prototype literally implanted in his head. Talk about a plot twist!

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Now, to spring him. You have two main options:

  • Hack the console on the cell door if you have enough RAM (a cool 10 INT check).

  • Find the security code.

I went for the code. Headed back upstairs to the room above the cell.

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On the computer, I accessed the files and found one named 'codes and passwords'. Jackpot. Headed back down, input the code, and Hasan was free.

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As payment, he led me to the prototype's schematics. We fought through some remaining scavs (or you can sneak if they're still alive). He finally handed over the datashard.

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To escape, Hasan wanted to use a drawbridge. I went onto the balcony and fiddled with an electrical box to lower it.

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Now came the BIG CHOICE. What to do with Hasan and the prototype in his skull? This is where the gig shines. You're not just a merc; you're playing god with this guy's life.

Option 1: Let Hasan Go & Keep the Secret

I could let him walk free with the implant while I kept the schematics. The dialogue options are "Fine. Watch yourself out there" or sit with him and say "We never met, understood?" The latter gives more backstory—he's just a desperate guy who made a bad deal. I chose this, feeling kinda noble. We parted ways, I dropped the schematics at a nearby drop point, and got a slightly annoyed call from Mr. Hands. He wanted the prototype too, but settled for the schematics.

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BUT... the game doesn't let you off easy. Later, I found Hasan near the elevator at the hideout building. The prototype had been ripped out of his head. He was a broken man, bandaged and devastated. My 'good' deed felt utterly hollow. The streets of Night City always collect their due.

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Option 2: Call Mr. Hands & Negotiate for Hasan

This feels like the 'canon' good path. Tell Hasan "Prototype's my responsibility now." Then, when you call Mr. Hands, choose "Grab the implant, but let Hasan go." A terrifying-looking merc shows up, you hand over the schematics, and that's it. Later, Mr. Hands messages you that Hasan wants to meet, triggering a new side quest called 'Go Your Own Way' which rewards you with a sweet tech pistol. Hasan gets to live (mostly) intact.

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Option 3: Sell Hasan Out Completely

The cold, professional merc route. After hearing him out, call Mr. Hands and say "OK, sending the coordinates." The merc arrives, hauls a terrified Hasan away, you hand over the schematics, and get paid. Clean, efficient, and utterly ruthless. No follow-up, no guilt (unless you have a conscience, which, in 2026's Night City, is a liability).

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So, what did I learn from this gig?

  • Dogtown is brutal. Even small gigs have layers.

  • Choices have real, tangible consequences that echo beyond the mission end screen.

  • Mr. Hands is a pragmatic fixer, but he's not heartless if you push for a deal.

  • The 'happy ending' is often an illusion in Cyberpunk's world.

This gig perfectly encapsulates why I keep coming back to Phantom Liberty even now. It's not about the loot or the XP; it's about these raw, human stories buried in the chrome and neon. So, next time you're in Dogtown, give this gig a shot. Just be ready to look in the mirror afterwards and ask yourself: what kind of merc are you really?

Stay preem, chooms. See you in the afterlife. ud83cudf19