Yo chooms! It's 2026, and I'm still diving back into Night City, especially Dogtown. Today, I want to break down one of the most memorable gigs from the Phantom Liberty DLC that had me questioning my own morality more than any main quest: 'Prototype in the Scraper'. This isn't just a simple fetch quest; it's a full-blown infiltration mission with a gut-wrenching choice at the end. Let me walk you through how I tackled it, step-by-step, and the consequences that haunted me later.
First things first, Mr. Hands hits you up for this one. The job? Snatch a stolen prototype from some scavs holed up in a building on the west side of Dogtown. Sounds easy, right? In Night City, nothing ever is.

I rolled up to the location marked on my map. The area's littered with storage containers. After Mr. Hands' brief, I headed through the gate. The target building wasn't exactly welcoming.

A bunch of hostile scavs were posted outside. My options? Go in guns blazing with my trusty Comrade's Hammer or try to sneak past. I went for a hybrid approach—took out a few quietly with quickhacks, then sprinted for the main entrance. Pro tip: the entrance is hidden behind some metal sheets and barrels. Don't miss it!

For my netrunner friends, there's a sneaky crawl space above the entrance. Totally viable if you've invested in stealth.

Once inside, the fun really begins. The first room had a turret and a couple of goons. I fried the turret with a Short Circuit and dealt with the rest. Then, I took the elevator up.

The upper floor was another combat zone. More scavs. I cleared them out because, honestly, sneaking through here is a pain. To find the prototype, I followed the left wall all the way to the back.

From there, I crossed a little metal sheet bridge to the other side and entered the room directly ahead.

Went through a double door, headed down some stairs, and bam—there he was. Not the prototype in a box, but a guy named Hasan, locked in a cell, with the prototype literally implanted in his head. Talk about a plot twist!

Now, to spring him. You have two main options:
-
Hack the console on the cell door if you have enough RAM (a cool 10 INT check).
-
Find the security code.
I went for the code. Headed back upstairs to the room above the cell.

On the computer, I accessed the files and found one named 'codes and passwords'. Jackpot. Headed back down, input the code, and Hasan was free.

As payment, he led me to the prototype's schematics. We fought through some remaining scavs (or you can sneak if they're still alive). He finally handed over the datashard.

To escape, Hasan wanted to use a drawbridge. I went onto the balcony and fiddled with an electrical box to lower it.

Now came the BIG CHOICE. What to do with Hasan and the prototype in his skull? This is where the gig shines. You're not just a merc; you're playing god with this guy's life.
Option 1: Let Hasan Go & Keep the Secret
I could let him walk free with the implant while I kept the schematics. The dialogue options are "Fine. Watch yourself out there" or sit with him and say "We never met, understood?" The latter gives more backstory—he's just a desperate guy who made a bad deal. I chose this, feeling kinda noble. We parted ways, I dropped the schematics at a nearby drop point, and got a slightly annoyed call from Mr. Hands. He wanted the prototype too, but settled for the schematics.

BUT... the game doesn't let you off easy. Later, I found Hasan near the elevator at the hideout building. The prototype had been ripped out of his head. He was a broken man, bandaged and devastated. My 'good' deed felt utterly hollow. The streets of Night City always collect their due.

Option 2: Call Mr. Hands & Negotiate for Hasan
This feels like the 'canon' good path. Tell Hasan "Prototype's my responsibility now." Then, when you call Mr. Hands, choose "Grab the implant, but let Hasan go." A terrifying-looking merc shows up, you hand over the schematics, and that's it. Later, Mr. Hands messages you that Hasan wants to meet, triggering a new side quest called 'Go Your Own Way' which rewards you with a sweet tech pistol. Hasan gets to live (mostly) intact.

Option 3: Sell Hasan Out Completely
The cold, professional merc route. After hearing him out, call Mr. Hands and say "OK, sending the coordinates." The merc arrives, hauls a terrified Hasan away, you hand over the schematics, and get paid. Clean, efficient, and utterly ruthless. No follow-up, no guilt (unless you have a conscience, which, in 2026's Night City, is a liability).

So, what did I learn from this gig?
-
Dogtown is brutal. Even small gigs have layers.
-
Choices have real, tangible consequences that echo beyond the mission end screen.
-
Mr. Hands is a pragmatic fixer, but he's not heartless if you push for a deal.
-
The 'happy ending' is often an illusion in Cyberpunk's world.
This gig perfectly encapsulates why I keep coming back to Phantom Liberty even now. It's not about the loot or the XP; it's about these raw, human stories buried in the chrome and neon. So, next time you're in Dogtown, give this gig a shot. Just be ready to look in the mirror afterwards and ask yourself: what kind of merc are you really?
Stay preem, chooms. See you in the afterlife. ud83cudf19