After a rollercoaster journey through glitchy alleys and redemption arcs, Cyberpunk 2077 has finally parked its neon-drenched Delamain at perfection’s doorstep with update 2.3. What began as a dumpster fire meme in 2020 now shines brighter than a Max-Tac squad car, transforming Night City into CD Projekt Red’s phoenix-from-the-ashes masterpiece. Yet amid the AutoDrive enhancements and wardrobe expansions, a lingering frustration echoes through the megabuildings: Why can’t we actually see our meticulously crafted V outside inventory screens? The irony’s thicker than a Maelstrom cyborg’s armor plating – we’ve spent years accessorizing a ghost!
🔧 The Rocky Road to Redemption
Remember when "Choomba" meant "game-crushing disaster" rather than affectionate slang? Pepperidge Farm remembers. From the ashes of launch-day chaos emerged a phoenix fueled by relentless patches:
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Phantom Liberty DLC (2023): Rescued Keanu Reeves from coding purgatory 🕶️
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Update 2.2 (Dec 2024): Gave us pose-perfect photo modes and enough cyberware bling to make a Ripperdoc blush 💎
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Update 2.3 (2025): Dropped the mic with quests, AutoDrive (finally!), and cosmetic overload
Yet through every upgrade, V remained frustratingly invisible outside mirrors and menus. Talk about existential dread in a dystopia!

Behold: The only time V sees their reflection without pressing ‚P‘. Poetic? Or just cruel?
👁️ The First-Person Prison
CDPR’s stubborn camera perspective feels like wearing deluxe Arasaka threads... inside a pitch-black closet. Sure, Johnny Silverhand’s hallucinations gain intimacy when breathing down your neural port, but let’s confront the cyber-elephant:
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Fashion Disaster: Why laser-scar your face or install glowing Kiroshis if only fixers see them?
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Animation Absurdity: That legendary wall-running mod? Gone faster than a stolen Rayfield! Third-person could’ve made parkour poetry 🏙️
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Roleplay Whiplash: "Am I a corpo rat or street samurai?" Shrugs in unseen shoulder pads
Personal gripe? Spending hours perfecting my V’s neon mohawk and mantis blades only to experience them solely through other NPCs’ dialogue reactions is like buying gold chopsticks for a noodle slurping contest.
⚙️ Why the Sequel Must Shift Perspectives
Imagine this glorious alternative timeline where Project Orion (CDPR’s sequel codename) embraces third-person:
| Feature | Current Limitation | Sequel Potential |
|---|---|---|
| Customization | Hidden in menus | Visible during combat/dialogue |
| Combat Flow | Disembodied katana swings | Full-body acrobatics like wall-running |
| Faction Rep | Text-based recognition | Visual intimidation via gang colors 👕 |
Third-person isn’t just about vanity—it’s about identity. Without it, V’s journey feels like piloting a high-tech mannequin. And frankly, chooms, haven’t we earned the right to watch our glitched-out legend ride into the sunset?
📣 The Call to Arms (and Eyeballs!)
CD Projekt Red, we see your 2.3 miracle work. We adore Night City’s chrome-plated soul. But as you blueprint Project Orion, hear this plea from the trenches:
Let us witness our Vs dance through bullet storms! Let corpo spies check their reflections in skyscraper windows! Let us finally appreciate those absurd €$50,000 jackets!
Drop the first-person dogma. Give the people what they crave—a camera angle that turns fashion into fireworks and parkour into performance art. After all, what’s the point of saving Night City if you can’t style while doing it? 🔥
🎮 CTA: Sound off, Samurai! Tweet @CDPROJEKTRED with #ThirdPersonOrRiot and let’s flood their hacks like a rogue AI. Your V’s visibility depends on it! 💥