In the neon-drenched sprawl of Dogtown, where every shadow hums with chrome and conspiracy, the true heart of Cyberpunk 2077’s Phantom Liberty DLC beats not in the main drag but in the side streets few ever walk. These gigs, choomba, are slippery as an oil-slick alley—easy to miss, harder to trigger, and absolutely nova when you finally crack them open. Picture V as a ghost in the machine, chasing whispers that float like synth-smoke through the data streams. The following ten quests are the ones that’ll test your rep, your street cred, and sometimes your trigger finger. Keep your optics peeled and your iron close, because these jobs don’t just fall into your lap—you gotta earn them.

10. Balls to the Wall – The Gritty Baptism
Right after you flatline the main mission “Spider and the Fly,” the streets don’t hand you a map—they test your instinct. Head northeast from the Golden Pacific fast travel point, where the Barghest encampment hums with diesel and attitude. There, Paco and Babs chew the fat, waiting for a choom with the nerve to listen. The reward isn’t exactly preem—1,245 XP and 167 Street Cred—but it’s the gateway lesson: Dogtown doesn’t advertise its troubles. If you can’t find this one, you’re still a greenhorn.
9. Dazed and Confused – Lost Stars & Heavy Swings
Mr. Hands, that ever-cryptic fixer, finally slides into your holo with a message that could be a nod to a legendary track or an even more legendary flick. The actress Linda Malina has vanished like a ghost in a blackout, and you’re the bloodhound. “Dazed and Confused” unspools as one of the longest non-main questlines in the DLC, but the loot sings a sweet song: the Tier 5 Iconic Two-Handed Club, Baby Boomer. Trigger it only after “The Damned” and a lazy answer to Hands’ call. Miss it, and you miss a whole novelette of intrigue.

8. Tomorrow Never Knows – The Arcana Hunt
Here’s one for the mystics and the street philosophers. V turns tarot hunter, scouring Dogtown for four elusive graffitis: King of Cups, King of Pentacles, King of Wands, and King of Swords. It won’t even pop until you stumble upon that first scrawled card. And oh boy, finding them all is a real brain-burn—some perch in spots that demand cyberlegs, patience, and a touch of madness. The quest’s name could be a wink to The Beatles, but the reward is purely esoteric: bragging rights and a deeper glimpse into the soul of Night City.

7. No Easy Way Out – Coach Fred’s Lost Pup
Coach Fred’s voice crackles through your comms after “Spider and the Fly,” but his request is so quiet it could be static. He wants you to check on Aaron, a former student who’s fallen in with the Animals—a gang that chews up meek kids like cheap synth-beef. The mission is pure moral calculus: do you help Aaron delta out of the gang life, or leave him to his fate? One wrong choice, and you’ll flatline his future. The gig is short, but the weight? Heavy as chrome.
6. Shot by Both Sides – Double Iron, Double Trouble
Now we’re talking loot—two Tier 5 Iconic weapons: a power revolver and a power pistol. The setup sounds like a domestic squabble blown out of proportion: Bree and Dante, two Dogtown residents, have a bone to pick, and V gets caught in the middle. You need to beat “The Damned” first, then catch Mr. Hands’ ambiguous message like a data-packet in a storm. The outlines of the job seem weak, but the shootout and the rewards? Straight-up nova. Miss it, and you’re leaving serious firepower on the table.

5. Hi Ho Silver Lining – The Fixer’s Endgame
This one demands commitment, choom. Before you can even smell “Hi Ho Silver Lining,” you need to complete every single gig Mr. Hands throws your way. That’s a grind, no two ways about it. But when you finally trigger it, the prize is a slick Sport R-7 Sterling, a set of wheels that’ll make the streets jealous. It’s not the deepest story, but for the car collectors and completionists, it’s a high-octane pat on the back. Easy to miss because life’s too short for all those side hustle loops—but oh, that ride.

4. New Person, Same Old Mistakes – Hot Dogs & Redemption
After you finish “Waiting For Dodger,” a message pings from Bill, an ex-NCPD badge who now lives the glamorous life of a hot dog vendor. He wants to say thanks. That’s it. No shootouts, no betrayals—just a short meet-and-greet wrapped in the absurd poetry of Night City. It’s so quick, so inconsequential, that you’d be forgiven for ignoring the message entirely. Honestly? Skippable, but if you’re a completionist with a soft spot for small stories, it’s a five-minute detour into the bizarre.

3. The Show Must Go On – A Favor Called In
Here’s a tricky one, hidden behind a choice in the side gig “Spy in the Jungle.” If you listened to Steven’s advice back then—kept your ears open instead of your barrel hot—you’ll later get a message requesting a meet-up. That’s the entire quest: a brief face-to-face, a little cash changing hands, and a reminder that sometimes the quiet paths lead to… well, not much. But miss it? Easy. Most edgerunners don’t take advice from strangers.

2. Money for Nothing – Katya’s Secret Stash
During “Spy in the Jungle,” you meet a woman named Katya. The choice is simple: flatline her, or show mercy. Pop her, and you get a puddle of blood. Let her breathe, and she gives you coordinates to a secret stash, triggering “Money for Nothing.” The quest itself is a walk in the park—go there, grab the goods—but the catch is that killing her is just so satisfying in the moment. The loot isn’t mind-blowing, but it’s free eddies and a lesson: sometimes mercy pays.
1. Addicted to Chaos – The Dezerter’s Prize
Top of the list, the most elusive and rewarding quick gig in Dogtown. It hinges on a single moment in “The Man Who Killed Jason Foreman.” Leon Rinder, the target you’re ordered to zero, offers a deal: his life for the coordinates of his stash. Let him walk, and he’ll ping you “Addicted to Chaos.” Follow the trail, and you’ll find the Dezerter—a Tier 5 Iconic Power Double-Barrel Shotgun that’s one of the coolest boomsticks in the entire DLC. Miss this, and you’ll never know what it feels like to hold a legend in your hands. The choice is yours, edgerunner: trigger finger or a shot at greatness.

In the end, Phantom Liberty isn’t just about the spy games and presidential peril—it’s a city of side stories that wait for those who wander off the marked path. Each of these gigs is a love letter to the meticulous chooms who read every message, spare every life, and climb every fire escape. So next time the Dogtown rain washes the blood off the asphalt, remember: the best tales are the ones you almost missed.