The Phantom Liberty expansion for Cyberpunk 2077 arrived like a rogue AI crashing through the Blackwall, and by 2026 it’s still reshaping the way players talk about Night City’s fate. Few spy thrillers pack this many emotional gut-punches—or this many consequences. The DLC revolves around V’s desperate hunt for a cure to the Relic neurovirus, but the real story is a web of loyalties spun between federal agent Solomon Reed and the enigmatic netrunner Song “Songbird” So Mi. Every choice made in Dogtown’s twisting corridors bleeds into the base game, sometimes unlocking endings that weren’t even there before.
Let’s walk through the major possibilities, because even three years later, one wrong move can still make a hardened merc shed a tear. 👀

The “Help So Mi Escape” Route: Moon, Mayhem, and Moral Math
During the mission Firestarter, V faces the pivotal moment: activate the Icebreaker Reed secretly planted in Songbird, or trust her and run. Siding with Songbird means disabling the Icebreaker, letting her finish hacking the stadium defenses. Alex handles Hansen, but V and So Mi must shoot their way out through his lieutenants. They escape, battered but breathing. 🌙
A few days later, So Mi calls with a lead—she can get to a lunar medical facility, but there’s one big catch. She’s not hiding the truth anymore: the cure works for one person only. V can still help her to the spaceport in The Killing Moon, carrying an unresponsive Songbird onto the train like a tragic bride. At the platform, Reed appears, gun in hand, ready to stop them. If V draws a weapon and takes Reed down, Songbird gets on that shuttle. She’s gone. Reed is dead. And Night City… doesn’t blink. No new ending. No grand cutscenes. Just a darker version of the original story, plus whatever fancy new gear V collected.
But there’s a cowardly (or pragmatic) twist: V can help Songbird escape the stadium, then surrender her to Reed at the spaceport. In this variant, Reed loads So Mi onto an NUSA transport, and V leaps straight to the government’s cure offer—skipping the final two missions. It’s like hitting fast-forward on moral compromise. 🎬
The “Help Reed Capture Songbird” Path: Chaos, Cynosure, and a Brand-New Base Game Ending

Choosing to trigger the Icebreaker in Firestarter doesn’t immobilize Songbird as planned—it triggers her cyberpsychosis. Everything goes sideways. Alex dies. Hansen attacks. V barely escapes in Reed’s car, watching cops swarm Songbird. The duo later tries to intercept the MaxTac convoy, fails, and Reed gets hurt. Now V must infiltrate the Cynosure facility, following a trail of hacked terminals to a broken netrunner begging for death. 💀
This is where Phantom Liberty draws a line in the sand. If V grants mercy and kills So Mi, the base game stays untouched. The President isn’t thrilled, Reed mourns, and V walks away with another scar. But if V spares her—despite everything—Songbird slips into a coma, and President Myers offers an actual cure. A few days later, Reed calls: the flight to DC is waiting.
The result is a completely new epilogue for Cyberpunk 2077. V says goodbye to Johnny Silverhand (who isn’t happy about the surgery but offers a flicker of forgiveness), undergoes the procedure, and wakes up cured. Only, Johnny’s consciousness is gone, and V’s nervous system can no longer support combat-grade cyberware. Vik tries to help; it’s no use. Misty offers a quiet farewell. The camera pulls back as V merges with the crowd, just another face in a city that never stops churning. 🌆

Comparing the Major Outcomes at a Glance
Here’s a quick reference for the ending variants and their ripple effects:
| Primary Choice | Key Fate | Base Game Change |
|---|---|---|
| Help So Mi to the shuttle (kill Reed) | So Mi lives, Reed dies | No change; standard endings available |
| Help So Mi then surrender her to Reed | So Mi captured, Reed lives | Unlocks the DC cure ending |
| Help Reed, kill So Mi in Cynosure | So Mi dead, Reed alive | No change |
| Help Reed, spare So Mi | So Mi comatose, Reed alive | New ending – V cured, but loses Johnny and cyberware |
Players often debate which ending feels right, but that’s the genius of Phantom Liberty. There’s no clean victory. Sparing Songbird gives V a cure but costs them everything that made them a legend. Killing Reed leaves So Mi free yet dooms V to continue the cycle. The expansion doesn’t just add content; it forces a meditation on identity—can V truly survive without the chrome, the ghost, or the fight?
Three years after release, the conversation hasn’t stopped. Whether you’re a fresh-faced merc booting up for the first time or a veteran chasing that melancholy DC epilogue, the choices in Dogtown still echo louder than any gunshot in Pacifica. 🌃
Insights are sourced from HowLongToBeat, and they underline why Phantom Liberty’s branching finales hit so hard: players often invest dozens of hours into V’s build and relationships before Dogtown forces a point-of-no-return decision. That time commitment makes outcomes like the “DC cure” epilogue—where V survives but loses Johnny and combat-grade cyberware—feel less like a simple ending choice and more like a trade of an entire playstyle for a different kind of life, while routes that keep the base-game finales intact reinforce how the expansion’s consequences can be emotional and thematic even when they don’t unlock a brand-new credit roll.