Talk about a glow-up. One moment V is just another merc scraping by in Night City, the next—thanks to FIA agents Solomon Reed and Alex—they are suiting up in a tactical diving suit and channeling their inner James Bond. The mission "You Know My Name" in Cyberpunk 2077: Phantom Liberty throws players headfirst into an espionage cocktail: part stealth, part high-society party, and all tension. By 2026, this quest still stands as one of the best demonstrations of how choice and patience pay off, and V gets to feel like a proper secret agent—even if Johnny Silverhand keeps muttering about how far they’ve fallen from rocker-boy days.

The plan is audacious: break into the Black Sapphire, the most secure building in Dogtown, and reach the netrunner Songbird before the Relic flatlines V for good. But first, there’s the small matter of swimming through a sewer. Because of course there is.
Into the Depths
Following a waypoint down to the grimy underbelly of Dogtown, players encounter a locked door behind scaffolding. Johnny, ever the complimentary companion, remarks on the distinct aroma. A 3 Strength check can force it open, or if V skipped arm day, a quick alternative route works. Once inside, Reed calls with instructions: equip the Tactical Diving Suit. It’s not the most flattering look, but mission first.

The tunnels are flooded, and a few sneaky mines float about. A quickhack or 3 Technical Ability disarms them. V trudges through the muck, climbs over debris, and eventually reaches a boxed-in room where the only way out is up. A scanner ping reveals two yellow ladders; lowering them requires a moment of observation. Waiting at the top, leaning against a railing as if he owns the place, is Johnny. He’s been waiting for exactly this sort of theatrical entrance. A button press drops the path forward—a red van lowering into position. Now the real infiltration begins.
Silent Takedowns and CCTV
Climbing the tower, V finds two guards who haven’t yet realized their shift just got a lot worse. Stealth is the name of the game. Alex gifted V the silenced pistol Her Majesty, perfect for headshots, or a swift neck snap works just as well. The tricky part? Hiding the bodies. Three more guards will appear later, and they’re the nosy type. There are plenty of dark corners and maintenance nooks for temporary storage—courtesy of Dogtown’s questionable infrastructure.

With the area temporarily secure, it’s time to play control tower. The computer on the upper floor lets V jack into the CCTV system. Four cameras later, Solomon Reed is spotted, and the mission becomes a quiet puzzle: open gates, watch his back, and whisper instructions. The immersion is so thick you could slice it with a thermal katana. After guiding him to the exit, the three guards return from the elevator. A quick burst of violence, and Floor 67’s maintenance area beckons.
The Sniper’s Nest
Reed’s journey continues, but this time V becomes his guardian angel through a high-powered scope. After neutralizing a sniper, V jacks into his nest and scans the shipping container maze below. The goal: get Reed through without a single alarm. That means tagging patrols, deactivating mines, and—here’s where the nerves kick in—taking synchronized shots. It’s a rhythm game with headshots.

The first threat is a two-guard patrol. Scan, wait, breathe. The second requires a countdown from Reed himself: three, two, one—crack. Two guards drop simultaneously. The third is an elevator bringing more goons; a scan alerts Reed to hide, and then the true test: a sniper on the upper balcony appears. If V doesn’t react fast, Reed eats a bullet. The fourth threat requires a Distract Enemies quickhack on a forklift, and the fifth… well, let’s just say a double kill via distraction makes V feel like a puppeteer. When Reed finally crosses the bridge, the iconic sniper rifle Rasetsu disassembles itself into V’s inventory—a sweet reward for flawless stealth.
Party at the Black Sapphire
From sewer rat to stylish socialite. On Floor 99, V is handed the Stylish Suit, and suddenly the whole vibe changes. The Black Sapphire’s party is in full swing: rich guests, glowing cocktails, and a Lizzy Wizzy performance that’s hard to ignore. Johnny probably thinks it’s all a little too flashy, but hey, when in Rome.

Players can mingle—Kurt Hansen charms the room, Deputy Mayor Holt sips champagne, and Mr. Hands lurks with his usual cryptic aura. But the real objective waits upstairs. Songbird leans over the balcony, looking worse for wear. The Blackwall’s eating away at her, and the conversation is cut short by none other than Hansen himself. A handshake (or not) doesn’t change the plan: impersonate the Cassel twins and recover a data shard from a champagne glass.
Roulette with the Twins
The casino floor glitters. Reed hands over 80,000 Eurodollars in chips, and V heads to the roulette table where Aymeric and Aurore Cassel hold court. The dialogue path matters—claiming “Ain’t no upstanding citizen, that’s for sure” and “Owning Dogtown’s one helluva bargaining tool” gets the scan complete—but the bets? Completely meaningless. Even the “all in” round ends in a scripted loss, which is just chef’s kiss moment when Hansen appears at the table.

He knows. The jig is up. Songbird willingly went with him, confirming Reed’s suspicions, and the only thing left to do is walk out alive. On the way, Lizzy Wizzy may hand over the Amikiri Sound Cutter headgear if her sidequest was completed. Then it’s the elevator, a quiet (or loud) exit, and a conversation with Reed that closes the mission. No need for unnecessary firefights—after all, silence is its own victory lap.
By 2026, players still talk about the thrill of nailing every stealth objective in "You Know My Name" without Reed ever calling V a rookie. It’s a mission that rewards patience, trigger discipline, and a dash of style. And if the Relic’s ticking clock adds pressure? Well, that’s just how Night City likes it.
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